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Actually, the bumps pigment in an isosurface looks more like what I want than
the noise3d. With nose3d, I got some pretty neat structures by adding
polynomials to it, which looked like landscapes.
Is there a way to do mathematical operations on pigments?
I've tried with failure:
function { y- pigment {bumps}}
Should I instead I do:
function {y}- function{pigment {bumps}}
Or:
#declare yikes= function{pigment {bumps}};
isosurface {
function {y-yikes}
...
?
Nathan Kopp wrote:
> Greg M. Johnson <gre### [at] my-dejanews com> wrote...
> > Is there a way, say to put bozo or some other function in an isosurface?
> >
> > I just reread the 0.4 docs and didn't find it under isosurfaces...
> >
>
> Check section 5.2.14 (Pigment function).
>
> -Nathan
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